amidofu Posted May 18, 2017 Share Posted May 18, 2017 Hi, I wonder if the Achievement APIs can store the progress of achievements (for example, an achievement will be unlocked if you kiled 10 enemies, and the progress is the number of enemies you killed)? If the UserStats.SetAchievement only set the achievement as unlocked, does it means that I need to use another UserStats field to store the progress? And here is another question, what's the meaning of the returned int value for UserStats.SetAchievement ? Thank you Link to comment Share on other sites More sharing options...
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