Vivi Wu Posted August 24, 2022 Share Posted August 24, 2022 Hi developers, For VIVE Sense we won’t be releasing any new versions. And we'll keep updating OpenXR regarding Hand Tracking, Eye and Facial tracking and Scene Understanding extensions, so we welcome you to join OpenXR for development. Following is the steps to help you change from VIVE Sense to OpenXR: Step1 . Uninstall previously installed corresponding runtimes e.g. SRAnipal runtime for facial tracking and SRWorks runtime for scene understanding. Step2 . Install OpenXR package for supporting hand tracking, facial tracking, and scene understanding. Via VIVE OOBE if you are a VIVE Cosmos developer. Via VIVE Console for SteamVR if you are a VIVE Pro series developer. Step3 . Set Active OpenXR according to your HMD. The notification of activating OpenXR runtime should be prompted when you open VIVE Console or SteamVR. Set to VIVE OpenXR if you are a VIVE Cosmos developer. Settings -> Advanced -> Set "Current Active OpenXR Runtime" to Vive OpenXR Set to SteamVR OpenXR if you are a VIVE Pro series developer. Settings -> Advanced -> Click "Developer" Module -> Set "Current OpenXR Runtime" as SteamVR For more information about OpenXR PC VR Plugin and tutorials, please visit Here. Link to comment Share on other sites More sharing options...
kakaxi Posted October 6, 2023 Share Posted October 6, 2023 Hi Vivi, not sure if I will get reply from this old post but: I am trying to use vive pro eye for some school course project and just want to show some images and use the eye tracker to track which part of the images users are looking at. I think I can just work with native c to achieve this and dont need to use unreal engine or unity. Do you know if OpenXR also support native c development? On the website I can only find UE and Unity plugins. Link to comment Share on other sites More sharing options...
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