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Focus 3 using OpenXR with Unity


John425
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I'm having difficulty finding links to the latest information to consider Focus 3 OpenXR for Unity. Specifics of project.

  1. I currently have an OpenXR enterprise application built using Unity and all works perfectly using the HP Reverb G2 and Oculus Quest 2 HMDs.
  2. The application requires tethering to the PC due to the intense GPU usage from the PC.
  3. I can make adjustments to my project and rebuild if necessary for Focus 3.

Everything I've tried that I'm aware of does not work with Focus 3, so I'm sure I'm missing something.

Please advise and/or provide links to walk me through what I need to do.

Many thanks.

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I manage to get the Focus 3 working using SteamVR OpenXR. Steam really complicates my deployment, initial run, and reduces my tethered framerate. 
 

Is there any way to use Vive OpenXR with Focus 3, just like the Cosmos and Pro 2 can?
This simplifies deployment and increases the framerates.

 

Thank you.

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