Bloodwyn Posted October 22, 2022 Posted October 22, 2022 Dear Vive folks, today, I noticed that OpenXR recommends different resolutions per eye for rendering to the VIVE Cosmos depending on what OpenXR runtime I use. Vive OpenXR: 2500x2953 Steam OpenXR: 2584x3052 Native Resolution according to the official specs: 1440 x 1700 I wonder why the runtimes recommend these odd resolutions (2953 is a prime number 😁). Wouldn't the VR experience be better if the images were rendered in the native resolution (FPS wise) or in a muliple of the native resoultion for a higher quality (e.g. 2880x3400)? Shouldn't the recommended resolution be the native resolution of the device, and the maximum a limiting value for developers when trading quality vs. performance? OpenXR Struct I am talking about: https://registry.khronos.org/OpenXR/specs/1.0/man/html/XrViewConfigurationView.html
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