DDFS Posted October 27, 2022 Share Posted October 27, 2022 Hi, I tried to install an apk in a Focus 3 headset, the installation worked but I didn't obtain head motions (scene fixed on a point and moved with head) and controllers didn't work also. You'll find the export parameters here. Could you please help me ? Thanks in advance for your return. Link to comment Share on other sites More sharing options...
DDFS Posted October 28, 2022 Author Share Posted October 28, 2022 NB : in unity, playing VR worked well ; no head motions and no acces to controllers occured only with the apk directly launched with headset) Link to comment Share on other sites More sharing options...
DDFS Posted October 28, 2022 Author Share Posted October 28, 2022 NB : - Installed packages are here. - Player configuration here. Link to comment Share on other sites More sharing options...
DDFS Posted October 29, 2022 Author Share Posted October 29, 2022 Hi, I add also here the Android studio configuration. If my post is not clear or informations miss, I can send more informations. Thanks for returns. Link to comment Share on other sites More sharing options...
Alex_HTC Posted November 9, 2022 Share Posted November 9, 2022 @DDFSmy guess is that the xr rig isn't set up and/or the xr modules aren't installed Our wave getting started guide covers some of this here https://hub.vive.com/storage/docs/en-us/UnityXR/UnityXRGettingStart.html Another thing to try is to compare it against an example that is already working like https://github.com/hardcoded2/URP-Example Thanks for reaching out! Let me know how it goes! Link to comment Share on other sites More sharing options...
DDFS Posted November 9, 2022 Author Share Posted November 9, 2022 Hi @Alex_HTC Thanks a lot for this answer, I could be try this in few weeks and I'll let you inform. Link to comment Share on other sites More sharing options...
DDFS Posted November 19, 2022 Author Share Posted November 19, 2022 Hi @Alex_HTC I did and checked all the things here (I hope) : https://hub.vive.com/storage/docs/en-us/UnityXR/UnityXRGettingStart.html I also added "Tracked Pose Driver" for "Player" in the scene as recommanded here : https://docs.unity3d.com/Manual/configuring-project-for-xr.html Now, with the .apk in the headset, I can move the head and see around the scene, but view is on the floor (not as in "Game" window in unity), and no controllers appeared in the scene. Could you please send me other advices ? Thanks in advance for your return. ps : in "Project settings" > "Wave XR" > "XRSDK" I didn't click on "Import Feature - Custom android manifest" (?) Link to comment Share on other sites More sharing options...
Alex_HTC Posted November 29, 2022 Share Posted November 29, 2022 @DDFS Try comparing your setup to one of the examples listed in the unity package manager for essense and/or wave xr sdk. Or alternatively check against another repo that is known to be in a state that is good - https://github.com/hardcoded2/URP-Example for example Link to comment Share on other sites More sharing options...
DDFS Posted November 29, 2022 Author Share Posted November 29, 2022 @Alex_HTC Thanks for return, I'll try this and I'll let you inform if necessary. Have a nice day. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now