arnesdn Posted October 28, 2022 Share Posted October 28, 2022 I'm using Unity 2021.3.4. Vive OpenXR Plugin -Windows 1.0.8. I imported the handtracking example and opened the handtrackingscene. Whenever I start that scene, the skeleton hand takes the position of my controller. It never recognises my hand and does nothing whatsoever.https://developer.vive.com/resources/openxr/openxr-pcvr/tutorials/unity/how-integrate-hand-tracking-data-your-hand-model/ I also followed the tutorial above but that doesn't seem to fix anything. We are also using steamVR business streaming and hand tracking is enabled in the vive business streaming section. Pretty sure this is a VIVE bug. Anyone that has managed to get this working? Kind regards, Arne Link to comment Share on other sites More sharing options...
arnesdn Posted October 31, 2022 Author Share Posted October 31, 2022 Managed to get this working, had to enable hand tracking in the VBS console, and enable hand tracking in the headset' local settings. Maybe adding this in the documentation would be interesting @htc? Took me a while to figure that out. 1 Link to comment Share on other sites More sharing options...
Imel Posted October 16 Share Posted October 16 Hey, what do you mean by "enable hand tracking in the VBS console"? Im currently working on a handtracking application and the same problem appears to me..? Link to comment Share on other sites More sharing options...
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