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[UNITY3d][ANDROID] VIVE Wave XR Plugin 5.1.1 - how to detect headset is mounted / unmounted


Greg_

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I need to detect when user unmount headset from head to make actions in my game.

I've tried:

XRDevice.isPresent - always true

Wave.OpenXR.InputDeviceControl.IsTracked(Wave.OpenXR.InputDeviceControl.ControlDevice.Head) - always true

Wave.OpenXR.InputDeviceControl.IsConnected(Wave.OpenXR.InputDeviceControl.ControlDevice.Head) - always true

Thank you. 

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