Steak Posted January 31, 2023 Share Posted January 31, 2023 Hello Vive support team, I am currently developping an application on Unreal Engine 5.0 with SteamVR where I'm using a Vive Tracker 3.0 without having a HMD connected to the computer. After some tests, I just realized that the tracker has a way lower refresh rate when there is no HMD connected, 30Hz when there is no HMD against ~90Hz when there is one. Is there a way for me to get the same refresh rate as if there is a HMD connected? Best regards, Steak Link to comment Share on other sites More sharing options...
Rorayn Posted February 7, 2023 Share Posted February 7, 2023 Hi Steak, I was wondering too about the transfer rate of trackers. I am planning on using trackers and lighthouses in a project without HMD to get live positions of real elements. I've heard it's not supported ? I can't find any insight about the way trackers differ with/without HMD. Hopefully, someone has some clues ? Rorayn. Link to comment Share on other sites More sharing options...
Jason D Posted March 4 Share Posted March 4 I have the same issue. I'm using the SteamVR null driver and I have the tracker working in Unity using the SteamVR plugin, but I'm only getting about 30 Hz updates. Link to comment Share on other sites More sharing options...
jerry.hou Posted April 8 Share Posted April 8 Have you solve these problem? I use Unity OpenXR plugin and have the same problem. Link to comment Share on other sites More sharing options...
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