SmallStudio Posted February 10, 2023 Share Posted February 10, 2023 Hi! We've been working with the eye and lip trackers for the Vive Focus 3, we got it working at the API level, with Unity. I was wondering if there was a way to get the demo head file so we can debug and prepare our blendshapes better? We can see the model in the documentation, here in the blendshapes for the eye and the mouth/lip pages. Or may be I missed a sample package somehwhere with the exemplae model in it? Thanks! Link to comment Share on other sites More sharing options...
SmallStudio Posted February 17, 2023 Author Share Posted February 17, 2023 Up! Nobody from the HTC team has an answer? Thanks! Link to comment Share on other sites More sharing options...
SmallStudio Posted March 16, 2023 Author Share Posted March 16, 2023 Hi, any news on the topic? Do you know if there's another way to reach the development team beside this forum for this sort of questions? Link to comment Share on other sites More sharing options...
SmallStudio Posted July 19, 2023 Author Share Posted July 19, 2023 Hi! We're still looking for the "reference" face mesh with all the blendshapes! Do you know where we could our hands on it? Link to comment Share on other sites More sharing options...
SmallStudio Posted July 19, 2023 Author Share Posted July 19, 2023 Hi! We use WaveXR Plugin so far, I've looked into the OpenXR plugin, and in the samples I was able to recover the face models with the blendshapes. Link to comment Share on other sites More sharing options...
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