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Wave Keyboard callbacks not getting called on Focus 3


saltyseabeard

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Hi, I have a login and search system on my game and I need keyboard access to support it. I have the keyboard coming up from the Wave Essence SDK but the callbacks seem to not get called. I have logged the callbacks and I never see the logs. Any ideas here?

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On 2/19/2023 at 6:29 PM, chengnay said:

Hi @saltyseabeard,

Do you mind sharing a sample project for further investigation? Thanks!

Yes I will get it to you! 

In the meantime, I got a keyboard plugin that works in the editor, but not on the device. Every time the OnSelect event gets called from the TMP_InputField, I get the following logs in Logcat:
 

Quote

2023/02/21 15:37:24.016 13225 13225 Debug WVRUnityActivity onWindowFocusChanged
2023/02/21 15:37:24.016 13225 13225 Debug WVRUnityActivity Call UnityPlayer windowFocusChanged 0 +++
2023/02/21 15:37:24.017 13225 13225 Debug WVRUnityActivity Call UnityPlayer windowFocusChanged ---
 

I seems Wave is grabbing focus and somehow the eventing flow is getting interrupted. Is there a way to disable this functionality?

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I do get the following error and Wave Keyboard doesn't come up at this point:

NullReferenceException while resolving binding 'Submit:*/{Submit}' in action map 'DefaultInputActions (UnityEngine.InputSystem.InputActionAsset):UI'
 

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