saltyseabeard Posted February 17 Share Posted February 17 Hi, I have a login and search system on my game and I need keyboard access to support it. I have the keyboard coming up from the Wave Essence SDK but the callbacks seem to not get called. I have logged the callbacks and I never see the logs. Any ideas here? Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted February 20 Share Posted February 20 Hi @saltyseabeard, Do you mind sharing a sample project for further investigation? Thanks! Link to comment Share on other sites More sharing options...
saltyseabeard Posted February 21 Author Share Posted February 21 On 2/19/2023 at 6:29 PM, chengnay said: Hi @saltyseabeard, Do you mind sharing a sample project for further investigation? Thanks! Yes I will get it to you! In the meantime, I got a keyboard plugin that works in the editor, but not on the device. Every time the OnSelect event gets called from the TMP_InputField, I get the following logs in Logcat: Quote 2023/02/21 15:37:24.016 13225 13225 Debug WVRUnityActivity onWindowFocusChanged 2023/02/21 15:37:24.016 13225 13225 Debug WVRUnityActivity Call UnityPlayer windowFocusChanged 0 +++ 2023/02/21 15:37:24.017 13225 13225 Debug WVRUnityActivity Call UnityPlayer windowFocusChanged --- I seems Wave is grabbing focus and somehow the eventing flow is getting interrupted. Is there a way to disable this functionality? Link to comment Share on other sites More sharing options...
saltyseabeard Posted February 21 Author Share Posted February 21 I do get the following error and Wave Keyboard doesn't come up at this point: NullReferenceException while resolving binding 'Submit:*/{Submit}' in action map 'DefaultInputActions (UnityEngine.InputSystem.InputActionAsset):UI' Link to comment Share on other sites More sharing options...
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