JHibbins Posted March 2, 2023 Share Posted March 2, 2023 Hey, We can't get the composition layer working at-all on the Vive XR Elite : compositionLayer.texture = loadingIconTextures[index]; compositionLayer.RenderAsLayer(); compositionLayer.RenderInGame(); We are seeing this in debug: 03-02 17:10:15.860 3559 3590 I Unity : UnityEngine.BeforeRenderHelper:Invoke() 03-02 17:10:15.860 3559 3590 I Unity : 03-02 17:10:15.871 3559 3590 I Unity : Wave_CompositionLayer SetLayerTexture: Update Texture ID. layerID: 7 03-02 17:10:15.871 3559 3590 I Unity : Wave.OpenXR.Toolkit.CompositionLayer.CompositionLayer:SetLayerTexture() 03-02 17:10:15.871 3559 3590 I Unity : Wave.OpenXR.Toolkit.CompositionLayer.CompositionLayer:OnBeforeRender() 03-02 17:10:15.871 3559 3590 I Unity : Wave.OpenXR.Toolkit.CompositionLayer.CompositionLayerManagerOnBeforeRender:Invoke() 03-02 17:10:15.871 3559 3590 I Unity : Wave.OpenXR.Toolkit.CompositionLayer.CompositionLayerManager:OnBeforeRender()03-02 17:10:15.871 3559 3590 I Unity : UnityEngine.Events.UnityAction:Invoke() 03-02 17:10:15.871 3559 3590 I Unity : UnityEngine.BeforeRenderHelper:Invoke() 03-02 17:10:15.871 3559 3590 I Unity : 03-02 17:10:15.872 3559 3590 I Unity : Wave_CompositionLayer SetLayerTexture: Create External Texture. 03-02 17:10:15.872 3559 3590 I Unity : Wave.OpenXR.Toolkit.CompositionLayer.CompositionLayer:SetLayerTexture() 03-02 17:10:15.872 3559 3590 I Unity : Wave.OpenXR.Toolkit.CompositionLayer.CompositionLayer:OnBeforeRender() 03-02 17:10:15.872 3559 3590 I Unity : Wave.OpenXR.Toolkit.CompositionLayer.CompositionLayerManagerOnBeforeRender:Invoke() 03-02 17:10:15.872 3559 3590 I Unity : Wave.OpenXR.Toolkit.CompositionLayer.CompositionLayerManager:OnBeforeRender()03-02 17:10:15.872 3559 3590 I Unity : UnityEngine.Events.UnityAction:Invoke() 03-02 17:10:15.872 3559 3590 I Unity : UnityEngine.BeforeRenderHelper:Invoke() 03-02 17:10:15.872 3559 3590 I Unity : 03-02 17:10:16.975 23075 23354 I Unity : [OnOOBEStateResponse] error=None event_type=EventBatteryChanged 03-02 17:10:19.570 23075 23354 I Unity : [OnOOBEStateResponse] error=None event_type=EventBatteryChanged 03-02 17:10:22.517 23075 23354 I Unity : [OnOOBEStateResponse] error=None event_type=EventBatteryChanged 03-02 17:10:25.238 3559 3590 I Unity : Wave_CompositionLayerManager UnsubscribeFromLayerManager: Remove layer 03-02 17:10:25.238 3559 3590 I Unity : Wave.OpenXR.Toolkit.CompositionLayer.CompositionLayerManager:UnsubscribeFromLayerManager(CompositionLayer, Boolean) 03-02 17:10:25.238 3559 3590 I Unity : LoadingIndicator:EnableLoadingIndicator(Boolean) 03-02 17:10:25.238 3559 3590 I Unity : LevelLoadedDelegate:Invoke(LevelManager) 03-02 17:10:25.238 3559 3590 I Unity : LevelManager:Update() 03-02 17:10:25.238 3559 3590 I Unity : 03-02 17:10:25.313 3559 3590 I Unity : Wave_CompositionLayerManager CompositionLayersToBeUnsubscribed: Processing 03-02 17:10:25.313 3559 3590 I Unity : Wave.OpenXR.Toolkit.CompositionLayer.CompositionLayerManager:OnBeforeRender()03-02 17:10:25.313 3559 3590 I Unity : UnityEngine.Events.UnityAction:Invoke() 03-02 17:10:25.313 3559 3590 I Unity : UnityEngine.BeforeRenderHelper:Invoke() 03-02 17:10:25.313 3559 3590 I Unity : 03-02 17:10:25.314 3559 3590 I Unity : Wave_CompositionLayerManager CompositionLayerStatusUpdateNeeded 03-02 17:10:25.314 3559 3590 I Unity : Wave.OpenXR.Toolkit.CompositionLayer.CompositionLayerManager:OnBeforeRender()03-02 17:10:25.314 3559 3590 I Unity : UnityEngine.Events.UnityAction:Invoke() 03-02 17:10:25.314 3559 3590 I Unity : UnityEngine.BeforeRenderHelper:Invoke() Link to comment Share on other sites More sharing options...
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