JHibbins Posted March 23, 2023 Share Posted March 23, 2023 See Attachment in Unity 2020.3.34f1 I was working then has stopped, has anyone come across this before? I have re-installed unity, rolled back my git and no change Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted March 23, 2023 Share Posted March 23, 2023 Hi @JHibbins, Could you try with a new Unity project and import Wave XR SDK? Please double check your project is using Android platform, thanks! Link to comment Share on other sites More sharing options...
JHibbins Posted March 23, 2023 Author Share Posted March 23, 2023 I fixed this by using the latest wave version, I was using a beta package Link to comment Share on other sites More sharing options...
JHibbins Posted March 27, 2023 Author Share Posted March 27, 2023 I resolved this, it's because we were changing Quality Settings, the action of changing quality settings in unity meant the screen goes black, we now just commit to quality from defaults Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted March 28, 2023 Share Posted March 28, 2023 Hi @JHibbins, Do you mean the Quality Settings was changed from Medium to Very Low? Link to comment Share on other sites More sharing options...
JHibbins Posted March 28, 2023 Author Share Posted March 28, 2023 Explicitly calling this function results in a black screen, so we just removed this function and setup the defaults based on platform public void UpdateVideoSettings() { switch (Options.Option_Video_Shadows) { case Options.ShadowsEnum.DISABLED: QualitySettings.SetQualityLevel(5); break; case Options.ShadowsEnum.HARD_ONLY: QualitySettings.SetQualityLevel(6); break; case Options.ShadowsEnum.HARD_AND_SOFT: default: QualitySettings.SetQualityLevel(7); break; } // ANTI ALIASING switch (Options.Option_Video_Anti_Aliasing) { case Options.AntiAliasingEnum.DISABLED: QualitySettings.antiAliasing = 0; break; case Options.AntiAliasingEnum.MULTI_SAMPLING_X2: QualitySettings.antiAliasing = 2; break; case Options.AntiAliasingEnum.MULTI_SAMPLING_X4: QualitySettings.antiAliasing = 4; break; case Options.AntiAliasingEnum.MULTI_SAMPLING_X8: default: QualitySettings.antiAliasing = 8; break; } UnityEngine.XR.XRSettings.eyeTextureResolutionScale = Options.Option_Video_RenderScale; QualitySettings.lodBias = Options.GetOptionVideoLODBias(); } Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now