JHibbins Posted March 26 Share Posted March 26 When launching our game we car converting to support WaveSDK, the camera does not enable UNLESSS we switch back to dashboard then back to the game, then the camera is visible, we can however hear the game running in the dark, has anyone got a work around or seen this before? Here are the Logs: 2023-03-26 13:53:03.654 4144-4173 Unity com.psytecgames.windlands2 I WaveXR_InitOnLoad: Start Wave.XR.WaveXRRuntimeInitializeOnLoad:Start() 2023-03-26 13:53:04.127 4144-4173 Unity com.psytecgames.windlands2 E [EGL] Unable to acquire context: EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering. 2023-03-26 13:53:04.128 4144-4220 Unity com.psytecgames.windlands2 E [EGL] Unable to acquire context: EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering. 2023-03-26 13:53:04.129 4144-4173 Unity com.psytecgames.windlands2 E [EGL] Unable to acquire context: EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering. 2023-03-26 13:53:04.131 4144-4173 Unity com.psytecgames.windlands2 E [EGL] eglDestroySurface(m_EGLDisplay, m_EGLSurface): EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering. 2023-03-26 13:53:04.132 4144-4173 Unity com.psytecgames.windlands2 W Hardware resolution scaling not supported, falling back to software scaling (blit). 2023-03-26 13:53:04.134 4144-4173 Unity com.psytecgames.windlands2 E [EGL] Unable to acquire context: EGL_BAD_ACCESS: EGL cannot access a requested resource (for example a context is bound in another thread). 2023-03-26 13:53:04.139 4144-4220 Unity com.psytecgames.windlands2 E OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_OPERATION: Operation illegal in current state 2023-03-26 13:53:04.168 4144-4173 Unity com.psytecgames.windlands2 I WaveXRRuntimeOnInitialize: OnSceneLoaded: Hub_Environment Wave.Essence.WaveXR_RuntimeInitializeOnLoad:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) 2023-03-26 13:53:04.168 4144-4173 Unity com.psytecgames.windlands2 I WaveXR_InitOnLoad: OnSceneLoaded: Hub_Environment Wave.XR.WaveXRRuntimeInitializeOnLoad:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) This seems to be the issue:E [EGL] Unable to acquire context: EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering. Using Unity 2020.3.34f1 With Latest WaveSDK 5.2.0-r.8 and ViveXRElite Link to comment Share on other sites More sharing options...
JHibbins Posted March 27 Author Share Posted March 27 This was fixed by removing quality settings change in Unity Link to comment Share on other sites More sharing options...
JHibbins Posted March 28 Author Share Posted March 28 refer to : https://forum.htc.com/topic/14990-failed-to-load-display-system-unable-to-start-wave-xr-sdk-plugin/#comment-51844 Link to comment Share on other sites More sharing options...
chort2177 Posted April 25 Share Posted April 25 I had an issue where my arms would freeze in place if i hit something with a two handed object, went bananas trying to fix, reinstalled the game and everything, turns out my headset was plugged in the wrong usb port 💀 Link to comment Share on other sites More sharing options...
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