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Issue with Wave SDK leaving game in the dark


JHibbins

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When launching our game we car converting to support WaveSDK, the camera does not enable UNLESSS we switch back to dashboard then back to the game, then the camera is visible, we can however hear the game running in the dark, has anyone got a work around or seen this before?

Here are the Logs:

2023-03-26 13:53:03.654  4144-4173  Unity                   com.psytecgames.windlands2           I  WaveXR_InitOnLoad: Start
                                                                                                    Wave.XR.WaveXRRuntimeInitializeOnLoad:Start()
2023-03-26 13:53:04.127  4144-4173  Unity                   com.psytecgames.windlands2           E  [EGL] Unable to acquire context: EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering.
2023-03-26 13:53:04.128  4144-4220  Unity                   com.psytecgames.windlands2           E  [EGL] Unable to acquire context: EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering.
2023-03-26 13:53:04.129  4144-4173  Unity                   com.psytecgames.windlands2           E  [EGL] Unable to acquire context: EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering.
2023-03-26 13:53:04.131  4144-4173  Unity                   com.psytecgames.windlands2           E  [EGL] eglDestroySurface(m_EGLDisplay, m_EGLSurface): EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering.
2023-03-26 13:53:04.132  4144-4173  Unity                   com.psytecgames.windlands2           W  Hardware resolution scaling not supported, falling back to software scaling (blit).
2023-03-26 13:53:04.134  4144-4173  Unity                   com.psytecgames.windlands2           E  [EGL] Unable to acquire context: EGL_BAD_ACCESS: EGL cannot access a requested resource (for example a context is bound in another thread).
2023-03-26 13:53:04.139  4144-4220  Unity                   com.psytecgames.windlands2           E  OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_OPERATION: Operation illegal in current state
2023-03-26 13:53:04.168  4144-4173  Unity                   com.psytecgames.windlands2           I  WaveXRRuntimeOnInitialize: OnSceneLoaded: Hub_Environment
                                                                                                    Wave.Essence.WaveXR_RuntimeInitializeOnLoad:OnSceneLoaded(Scene, LoadSceneMode)
                                                                                                    UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
2023-03-26 13:53:04.168  4144-4173  Unity                   com.psytecgames.windlands2           I  WaveXR_InitOnLoad: OnSceneLoaded: Hub_Environment
                                                                                                    Wave.XR.WaveXRRuntimeInitializeOnLoad:OnSceneLoaded(Scene, LoadSceneMode)
                                                                                                    UnityEngine.Events.UnityAction`2:Invoke(T0, T1)

 

This seems to be the issue:E  [EGL] Unable to acquire context: EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering.

Using Unity 2020.3.34f1

With Latest WaveSDK 5.2.0-r.8

and ViveXRElite

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