jarileon Posted June 20, 2017 Share Posted June 20, 2017 Hi all. I am making an application with Unity where I wan the Vive HMD control a dummy gameobject, which is NOT the GameObject where the camera(s) are located. The cameras would be under a separate game object, which I would move on every frame based on the dummy objects position and rotation. The reason for this is I want to apply a multiplier to the HMD movement - for example when HMD moves 10 inches in the real world, I would want the VR camera to move 200 inches (when the multiplier is set to 20). I looked at the CameraRig prefab, but could not figure out how to achieve the desired behavior. Do I need to dig in deeper to the vive API? Any help in how to accomplish this would be much appreciated! Link to comment Share on other sites More sharing options...
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