korejan Posted April 6 Share Posted April 6 (edited) Hi, an XR Elite user of my app reported an issue with colour reproduction, it uses Vulkan with OpenXR. My app typically requires doing sRGB linearization in shaders as the vk images are imported from AHardwareBuffers and are typically marked with Vulkan sRGB pixel formats (ycbcr conversion samplers are used). I have an option to enable/disable the correction and I have asked them to try both on/off and we've also tested creating a swapchain colour format both RGB and sRGB formats, the results have always been the same. The issue does not exist on the Focus 3 so I'm wondering if the issue is in the compositor or runtime Vulkan setup. They sent me a capture to show the colours looking desaturated Edited April 6 by korejan fix mistakes Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now