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Any workaround for Hand tracking SDK to work with quest2 running steamVR ?


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Hi @Jasonwithabs,

You can refer to the scripts in Assets\ViveHandTracking\Scripts\CustomGesture folder.

I suggest to install VIU which supports multi-platforms, so that your project can switch to other platform seemlessly.

You can refer to ScissorsPaperRock which I wrote to recognize user throwing Scissors, Paper and Rock gestures.

Feel free to ask questions if you have any.

 

NOTE: Do not import multiple SDKs in single project

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