Jump to content

Any workaround for Hand tracking SDK to work with quest2 running steamVR ?

Recommended Posts

Hi @Jasonwithabs,

You can refer to the scripts in Assets\ViveHandTracking\Scripts\CustomGesture folder.

I suggest to install VIU which supports multi-platforms, so that your project can switch to other platform seemlessly.

You can refer to ScissorsPaperRock which I wrote to recognize user throwing Scissors, Paper and Rock gestures.

Feel free to ask questions if you have any.


NOTE: Do not import multiple SDKs in single project

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...