MarijnSELink Posted May 10, 2023 Share Posted May 10, 2023 Hi, I'm trying to get a basic AR demo with a 3D model on the floor so you can walk around it and inspect it from all sides. I am stuck in between the Wave XR tutorials and other unity AR tutorials. I got passthrough underlay set up, and imported my model. Problem is, when I walk around, the model moves a bit as well. I guess the anchoring of the model to the floor plane is not set up correctly. My project is structured like this: - Directional light - XR Origin - Camera Offset - Main Camera - MachineModel The XR Origin has the following subcomponents: - XR Origin script - Input Action Manager script - Wave Rig script What am I missing? I found unity tutorials (like https://www.youtube.com/watch?v=R3OCUE9TwZk) where AR Anchor Managers and AR Anchors are used, but I think these are from AR Foundation and cannot be used with the Wave XR plugin? I suppose I need to do something similar, but with Wave XR components? Any tips are greatly appreciated! Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted May 10, 2023 Share Posted May 10, 2023 Hi @MarijnSELink, May I know which Unity and Wave SDK versions you used for your project? Link to comment Share on other sites More sharing options...
MarijnSELink Posted May 10, 2023 Author Share Posted May 10, 2023 (edited) I'm using unity v2021.3.24f1 and Wave XR Plugin 4.3.0-r5 Edit - Forgot to mention that I'm developing for the Vive XR Elite Edited May 10, 2023 by MarijnSELink Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted May 10, 2023 Share Posted May 10, 2023 Hi @MarijnSELink, Please update your Wave XR Plugin to latest version and try again to see if your 3D model will move abit when you walk around. Link to comment Share on other sites More sharing options...
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