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XR Elite - Unity Point Lights not rendering


Lacota

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I currently have a scene with a single point light in additon to ambient light. The point light works on the PC but does not render in stand-alone mode on the XR Elite. My understanding is that this is an Android issue. Baking is not an option so I am assuming the work around is to use multiple spotlights unless someone has another suggestion. 

Unity 2022.2.18

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