EnterRealityVR Posted June 23, 2017 Share Posted June 23, 2017 Hi all, I've recently integrated nVidia VXGI for the Unreal Engine 4, in order to test a couple of scenes using the Vive. But the rendering has some issues, since I notice that, as soon as the VXGI is enabled from the Post Process Volume, the VR rendering gives me no shadows on the left eye and the proper shadows on the right eye, making the experience quite uncomfortable. I don't know if this is related to VXGI specifically ( probably ) or the Vive has something to do with it, but I would like to solve this issue so that I'll be able to use dynamic GI in VR. Anyone has the same issues and possibly a solution? Cheets Link to comment Share on other sites More sharing options...
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