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With XR elite, virtual objects cause severe distortion in real world scenes when moving


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According to the official tutorial (Creating a MR World using Planar Passthrough), I tried to achieve mixed reality (MR) effects using VIVE XR Elite. However, I encountered some issues. The virtual objects (ex.controllers) cause severe distortion in the real-world scene when they are moved (as shown in the attached image,DemoVideo). I am using Unity version 2021.3.17, and the project itself does not have any error problems. Therefore, I am unsure how to resolve this issue. I have also included my APK file.

passthrough_test_mole_2.apk

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