Jump to content

Any way to use SteamVR Toolkit?


Recommended Posts

I tried setting up a very simple project just using the interaction sample scene from the SteamVR toolkit but it seems I can't get controls to work. So far the best I've managed is bringing in the ViveRig and to be able to look around but I can't move or trigger any type of interaction. Trying to use the SteamVR rig only results in a stationary camera view but I get controller tracking. Is there any way to marry the SteamVR Rig to the wave or openxr rig so I can continue using the tools provided by the Steam toolkit?

  • Like 1
Link to comment
Share on other sites

I'm guessing you're talking about a pc based device? 

It's worth noting that the plugin referred to hasn't been updated in 2 years, so likely this is part of the trouble.

Make sure that you're using a vr rig, that the xr management subsystem is enabled for the target device, and that the project works with some known-good examples. We provide samples for both wave and openxr for this reason. Likely other toolkits should have similar scenes. I seem to remember also aware that some older sdks are incompatible with the newer xr plugin system that was introduced post-2019 unity, so that may also be a blocker here, but maybe my memory doesn't serve me.

If wave isn't to your liking, openxr is the standard cross platform toolkit and we support that - try https://developer.vive.com/resources/openxr/

And we're always here to address questions or help with any issues if you choose to revisit using wave as well!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...