Pin-Yen Posted July 14 Share Posted July 14 Hello, I had read documentations about hand tracking in HTC Developers and VIVE Hand Tracking SDK(Vive Hand Tracking SDK Guide — Vive Hand Tracking SDK 1.0.0 documentation), but I have no idea hot to solve this problem. There is a Unity sample scene in VIVE Hand Tracking SDK called "UISample". Hand tracking status is "Running" on Unity Editor, but I builed a apk and install it on Vive XR Elite is "Error". There are some images about my unity project. (Unity 2021.3.11f) Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted July 21 Share Posted July 21 Hi @Pin-Yen, Sorry for the late response. For Vive Hand Tracking SDK, it required WaveVR 3.2.0 which was out dated and not supported on XR Elite. May I know what's your purpose for using Vive Hand Tracking SDK? If you just want to enable handtracking for your app, you can refer to below link. https://hub.vive.com/storage/docs/zh-tw/UnityXR/UnityXRHand.html?highlight=handtracking Link to comment Share on other sites More sharing options...
Linkone Posted August 8 Share Posted August 8 Out of curiosity what are you using to attach the headset to Unity? I am noticing that there is no Wave installed and I thought the only way was by using Wave DirectPreview Link to comment Share on other sites More sharing options...
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