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WaveVR Input - Wrist Tracker button event


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Hi Vive Community,

Got a question for anyone using Wrist Trackers.  Does anyone what the button configuration for the Wrist Tracker button is (Wave (L) X Press/Wave (R) A Press, etc.), for use in Unreal Engine's Input Mapping system? 

I know that in the bracelet blueprints in the Wave Sample code, the event graph tries to find if the Tracker's button (Tracker 0/Tracker 1) was pressed on Tick, but I would like to avoid detecting any inputs on Tick if necessary and make further use of the Wrist Tracker button as an Enhanced Input Action.

Thank you for your assistance everyone and I look forward to any answers at your earliest convenience.

Best regards,
Vincent Ho

Edited by VincentCXR
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