Flaxias Posted October 19 Share Posted October 19 Hi, I'm trying to develop for Focus 3 using WaveSDK and Unreal 4.27.2, everything works great if I packaged the app, but VR preview looks like the attached image. I've already followed the guide for Direct Preview, but it's only barely showing in the left eye with a lot of blur and chromatic aberration and controller tracking barely work. Which made development very slow because I need to package the app each time for testing. I've tried a blank project, and the sample project provided by vive. I've tried both enabling and disabling Instanced Stereo, Mobile Multi-view, Forward Shading, Vulkan I've tried changing the viewport resolution in editor preference. I've tried WaveSDK version 4.50, 5.3.2, and 5.4.0. None of it worked. Please help Link to comment Share on other sites More sharing options...
Flaxias Posted October 19 Author Share Posted October 19 Update: the preview render both eye if I enabled Android Preview Rendering Level, but the view is not synchronized Left eye is really distorted while the right eye is good Link to comment Share on other sites More sharing options...
Johnson_Wu Posted October 20 Share Posted October 20 Hi @Flaxias, Have you ever tried this: Based on the Virtual Reality project of Unreal Engine to align project settings. Import and enable the WaveVR plugin. Then keep both the Instanced Stereo and the Mobile Multi-View ENABLED. Enlarge the New Viewport Resolution: Navigate to Editor -> Editor Preference -> Level Editor -> Play -> Game Viewport Settings -> New Viewport Resolution Select a large resolution (might be 27” monitor for example) BR, Johnson Link to comment Share on other sites More sharing options...
Flaxias Posted October 20 Author Share Posted October 20 Hi @Johnson_Wu, thank you for your reply. I've tried all of that before and it didn't work, as I mentioned in my first post. I don't know how but it's working now. I reinstalled Unreal 4.27, bought a new router, created new project and migrated all of my files there, and reset the Focus 3. Now I'm facing another problem, somehow my controller is only detected as 3 DoF in Unreal Preview. But it's working properly as a 6 DoF if I packaged the game. It's possible to get the controller position data using Get Device Pose node, but then I need to rewrite my codes to incorporate that node just so I can test the game in VR Preview mode. Is there any way to force the controller to be 6 DoF in preview mode? I'm just using Unreal's VR template. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now