Jump to content

Focus Point at 120Hz


Recommended Posts

Hi,
I am making an experiment in VR using Steam VR, a Vive Eye Pro and SRAnipal.
I need to extract data at 120Hz, for pupillometry and eye gaze hit point in the Unity environment.
Is that possible? I am thinking to use a chin rest, so, ideally the position of the origin of the eye gaze in the world space should be stable.
from my understanding only the Eye data callback is at 120Hz, and the Focus.point can only be called in Update, so at a different Frequency.
Previously, I used a Raycast, but soon realized that the sampling rate I was getting was nowhere near 120Hz.
 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...