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Issue with Vive controller binding in Steam's offline mode


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I'm using UE4.25 and Vive for my project. Currently, I'm facing an issue with the latest version of Steam. It's failing to work in offline mode, particularly when loading control bindings for Vive trackers, which necessitates online access. However, for the successful release of my product, it's essential that it functions seamlessly in offline mode. How can I address this problem?

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