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The problem of Vive openxr and Ue5


FQQQ

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When HTC VIVE FOUS 3 and its accompanying eye tracking devices enter VR preview mode in the official UE scene, if the official plugin vivo openxr is enabled, the following error message will be generated. If the plugin is not enabled, the eye tracking device will not function properly.

And when using the live openxr plugin in other scenarios, it will result in the controller being unable to operate in the scene (such as simple movement and turning)

 

here is the information:

LoginId:e67adcc4439e1d753afe718ff9626f4e
EpicAccountId:dd6adea97cc047c99c69a2ccb40a0752

Unhandled Exception: 0xc06d007e

KERNELBASE
ViveOpenXRSRWorks
ViveOpenXRSRWorks
ViveOpenXRSRWorks
ViveOpenXRSRWorks
UnrealEditor_ViveOpenXRSceneUnderstanding!ViveOpenXR::FSceneUnderstanding::UpdateDeviceLocations() [E:\WorkSpace\IntegrateOpenXR\UE_5.3\app_20240102\ViveOpenXR\HostProject\Plugins\ViveOpenXR\Source\ViveOpenXRSceneUnderstanding\Private\ViveOpenXRSceneUnderstanding.cpp:467]
UnrealEditor_OpenXRHMD
UnrealEditor_OpenXRHMD
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

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