Snake Konginchrist Posted April 3 Posted April 3 Why can't my HTC VIVE Focus 3 capture gestures using the PC VR program (Unity) running through VIVE Business Streaming? I developed it using the waveXR SDK 5.6.0.
VIVE_chengnay Posted April 8 Posted April 8 Hi @Snake Konginchrist, May I know what's your goal? To developer PCVR or AIO app?
Snake Konginchrist Posted April 8 Author Posted April 8 I want to develop a PCVR app. Just run the Unity 3D project on my computer, and stream to my HTC VIVE Focus 3 by Vive Business Streaming.
VIVE_chengnay Posted April 8 Posted April 8 Which type of gesture you would like to get and for what purpose?
Snake Konginchrist Posted April 8 Author Posted April 8 Any gesture. Even the samples provided by official did not work properly. So is it that my device does not support it, or is there a problem with my configuration somewhere?
VIVE_chengnay Posted April 8 Posted April 8 For developing PCVR, you will need to use VIVE OpenXR Plugin. Currently, VBS only supports OpenXR XR_EXT_hand_tracking. For pinch and fist gestures will be mapping to controller's trigger and grip button. For other gestures, you can follow the methods in below script, https://github.com/ViveSoftware/VRS-Studio/blob/main/VRS_Studio/Assets/Scripts/ScissorsPaperRock/ScissorsPaperRock.cs
Snake Konginchrist Posted April 8 Author Posted April 8 So VBS does not support hand tracking developed by Wave SDK?" To be able to use streaming to run gesture recognition, can I only use OpenXR?
Snake Konginchrist Posted April 8 Author Posted April 8 For AIO VR Apps, can both Wave and OpenXR's hand tracking be used?
VIVE_chengnay Posted April 8 Posted April 8 For developing AIO VR apps, you can use VIVE OpenXR Plugin too. For gestures, you can follow below tutorials to create your own custom gestures. https://developer.vive.com/resources/openxr/unity/tutorials/customhandgesture/
Snake Konginchrist Posted July 30 Author Posted July 30 Hello, I've found that when developing hand tracking features on PC, neither Vive OpenXR nor Wave can achieve this through wireless or wired streaming. Instead, it seems I must build an Android package and install it on a VR all-in-one device to make it work. Is hand tracking functionality limited to the Android native environment? When will it support hand tracking in a streaming environment?
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