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[Bug] SteamVR/OpenXR Suggested Bindings not working for ViveTracker Menu button (Naming mismatch)


PascalOtto

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Hi developers,

 

I have a problem with SteamVR/OpenXR suggestedBindings. For Vive-Controllers there is a mismatch between the input-name in SteamVR and the OpenXR-Specification. The menu button is named "menu" in openXR-Specification, but is named "application_menu" in SteamVr.
When I suggest

 `XrActionSuggestedBinding(MyAction, FOpenXRPath("/user/hand/left/input/menu/click")`

it works fine and steamVRs binding will look like this

              {
               "inputs" : {
                  "click" : {
                     "output" : "/actions/ue/in/vive_left_menu_click"
                  }
               },
               "mode" : "button",
               "parameters" : {
                  "force_input" : "click"
               },
               "path" : "/user/hand/left/input/application_menu"
              },


so somehow SteamVr seems to reinterpret "menu" as "application_menu" and it is working correct

But when I do the same for vive trackers it will not be translated to the correct path (I am using the pogo pins) `

XrActionSuggestedBinding(MyAction, FOpenXRPath("/user/vive_tracker_htcx/role/chest/input/menu/click")
            {
               "inputs" : {
                  "click" : {
                     "output" : "/actions/trackers/in/chest-menu"
                  }
               },
               "mode" : "button",
               "parameters" : {
                  "force_input" : "click"
               },
               "path" : "/user/chest/input/menu"
            },


The binding will not work for tracker menu pogo pin, unless you change it manually to "application_menu".

Do you think SteamVR developers forgot to make the name translation for the trackers and only did the controller?

I need to get the bindings to work without manual adjustments.

Edited by PascalOtto
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Not sure if it's related, but I face weird behavior as well. If I try to add multiple bindings to the same tracker role, it tries to add the first bindings for all actions.
For example, if I add the following:

Bindings.Add(XrActionSuggestedBinding{ Tracker.GripAction, GetPath(InInstance, Role + "/input/grip/pose") });
Bindings.Add(XrActionSuggestedBinding{ Tracker.TriggerAction, GetPath(InInstance, Role + "/input/trigger/click") });

The output of the bindings ends up with:

...
         "poses" : [
            {
               "output" : "/actions/ue4/in/vive-tracker-grip-tracker_shoulder_right",
               "path" : "/user/shoulder/right/pose/raw"
            },
            {
               "output" : "/actions/ue4/in/vive-tracker-grip-tracker_shoulder_right",
               "path" : "/user/shoulder/right/pose/raw"
            }
         ]
...

See the records are duplicated, and if I add three actions, there will be three identical records.

And if I change the order:

Bindings.Add(XrActionSuggestedBinding{ Tracker.TriggerAction, GetPath(InInstance, Role + "/input/trigger/click") });
Bindings.Add(XrActionSuggestedBinding{ Tracker.GripAction, GetPath(InInstance, Role + "/input/grip/pose") });

I get the following:

...
	"sources" : [
            {
               "inputs" : {
                  "click" : {
                     "output" : "/actions/ue4/inavive-tracker-trigger-tracker_shoulder_right"
                  }
               },
               "mode" : "button",
               "path" : "/user/shoulder/right/input/trigger"
            },
			{
               "inputs" : {
                  "click" : {
                     "output" : "/actions/ue4/inavive-tracker-trigger-tracker_shoulder_right"
                  }
               },
               "mode" : "button",
               "path" : "/user/shoulder/right/input/trigger"
            }
         ]
...

I tried to add bindings to different profiles ("/interaction_profiles/khr/simple_controller", "/interaction_profiles/htc/vive_controller", "/interaction_profiles/htc/vive_tracker_htcx"), only "/interaction_profiles/htc/vive_tracker_htcx" has this issue.

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Hey Jerry, yeah I was able too replicate the problem you described. I had only tested with one action binding until now, but this is another big problem which needs to be fixed. I wonder if Vive or Steam devs did absolutely zero testing on the Vive tracker OpenXR extension!
Did you find a workaround to get the suggested bindings working, Jerry?

If this is a SteamVR problem and not fixable by Vive developers, what is the best way to get SteamVR developers attention? If any Vive devs are reading this, can you please help letting valve know about the problem?

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Hi Pascal, sorry I don't know if it's a Vive or SteamVR problem. We ended up making our tool to modify steamvr.vrsettings to use our custom bindings instead of adding suggested bindings from our games.

Yeah it'll be great if we can get Vive devs attention here...

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