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How to Remove Controller's 3D Model in VIVE Wave SDK?


Elon

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Hi everyone,

I'm currently developing a table tennis game using the VIVE Wave SDK for the VIVE XR Elite. I want to customize the player's experience by replacing the right controller's 3D model with a table tennis racket. Essentially, I'm looking to remove the default 3D model of the right controller from view, so only the table tennis racket is visible during gameplay.

Has anyone here worked on similar modifications or can offer guidance on how to achieve this in the VIVE Wave SDK? Any advice on manipulating controller models or relevant documentation would be greatly appreciated.

Thanks in advance for your help!

image.thumb.png.80cbd88741e51ce2210a1ade4828ce25.png

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It works and many thanks. For those who face the same issue: I searched "RenderModel" in Hierachy and uncheck the script in Inspector. Then, I successfully remove the controller's 3D model.

image.png.fed1ea0d0785d3ee5fed38a52065a8d3.png

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