Elon Posted May 11 Posted May 11 Hi everyone, I'm currently developing a table tennis game using the VIVE Wave SDK for the VIVE XR Elite. I want to customize the player's experience by replacing the right controller's 3D model with a table tennis racket. Essentially, I'm looking to remove the default 3D model of the right controller from view, so only the table tennis racket is visible during gameplay. Has anyone here worked on similar modifications or can offer guidance on how to achieve this in the VIVE Wave SDK? Any advice on manipulating controller models or relevant documentation would be greatly appreciated. Thanks in advance for your help!
VIVE_chengnay Posted May 11 Posted May 11 Hi @Elon, It depends on your project setup. Check for a script named RenderModel, don't put it into your scene. Are you using VIU?
Elon Posted May 11 Author Posted May 11 It works and many thanks. For those who face the same issue: I searched "RenderModel" in Hierachy and uncheck the script in Inspector. Then, I successfully remove the controller's 3D model.
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