bazil786 Posted May 12 Share Posted May 12 Hello, We just ordered 3 Focus 3's and we are planning to order 27 more. We want to create an indoor play area of 30mx30m. I want to get a head start setting up a sample map and figuring out how to integrate it with unreal engine, I couldn't find any resource via documentation other than wavesdk library which i have already integrated, Can someone give me pointers towards solving my issue? I want to know how the LBE maps are integrated with unreal engine Link to comment Share on other sites More sharing options...
Tony PH Lin Posted May 24 Share Posted May 24 Hi @bazil786, Sorry for the late response, we have related online documents with Unity sample below. Marker-Based Location Sharing setup (vive.com) However there is no Unreal engine sample at this moment. Could you let us know which part is difficult for you to implement, so maybe we can base on that to provide you some suggestions or guides. Thanks. Link to comment Share on other sites More sharing options...
jgreenberg Posted May 30 Share Posted May 30 I'm having a similar problem, where I have used Vive manager to add an Ar Uco marker to my LBE map for Marker Based Scene Alignment. I'm trying to figure out how to use this data to ensure that my Unreal level is proper aligned with the LBE map. The documentation lists out some API code, but I was expecting some blueprint functions to help with this. I can't seem to find any that might be related to scene alignment. I've found the functions related to marker tracking, but I don't understand how to match it up with the information in the LBE map. Any help would be appreciated. Link to comment Share on other sites More sharing options...
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