Jump to content

Unreal Engine 5.0 and Vive LBE tracking maps integration


Recommended Posts

Hello, 
We just ordered 3 Focus 3's and we are planning to order 27 more. 
We want to create an indoor play area of 30mx30m. I want to get a head start setting up a sample map and figuring out how to integrate it with unreal engine, I couldn't find any resource via documentation other than wavesdk library which i have already integrated, Can someone give me pointers towards solving my issue? 
I want to know how the LBE maps are integrated with unreal engine

Link to comment
Share on other sites

  • 2 weeks later...

I'm having a similar problem, where I have used Vive manager to add an Ar Uco marker to my LBE map for Marker Based Scene Alignment.  I'm trying to figure out how to use this data to ensure that my Unreal level is proper aligned with the LBE map.  The documentation lists out some API code, but I was expecting some blueprint functions to help with this.  I can't seem to find any that might be related to scene alignment.  I've found the functions related to marker tracking, but I don't understand how to match it up with the information in the LBE map.  Any help would be appreciated.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...