george at noh1 Posted December 30, 2017 Share Posted December 30, 2017 Hi. I'm currently composing music for a VR project running on Vive. Can anybody point me in the direction of any tech spec / guidance on how best to prepare sound files in terms of duration, loop points, dissolves, timing etc? Thanks! Link to comment Share on other sites More sharing options...
dario Posted December 31, 2017 Share Posted December 31, 2017 Hi George, For the most part, there's no more limitations to the audio format than there is for standard PC/console game engines. What room scale VR brings is the ability to walkaounrd with 6 degrees of freedom, hence the importance of audio and music to consider space and the position of audio sources. There are several spatialization plugins for various tools and platforms out there and you should definitely consider testing while wearing a VIVE headset sooner than later. Positional sound and the added benefits of a spatializer (which adds room acoustics based on materials or occlusion of objects) will add to the end user's immersive experience than just using a stereo mix or at the very least you should have a stereo mix mixed with positional based audio all depending of course of the content in your scene. -Dario Link to comment Share on other sites More sharing options...
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