Jump to content

Writing Music for Vive


george at noh1
 Share

Recommended Posts

Hi George,

 

For the most part, there's no more limitations to the audio format than there is for standard PC/console game engines. What room scale VR brings is the ability to walkaounrd with 6 degrees of freedom, hence the importance of audio and music to consider space and the position of audio sources. There are several spatialization plugins for various tools and platforms out there and you should definitely consider testing while wearing a VIVE headset sooner than later. Positional sound and the added benefits of a spatializer (which adds room acoustics based on materials or occlusion of objects) will add to the end user's immersive experience than just using a stereo mix or at the very least you should have a stereo mix mixed with positional based audio all depending of course of the content in your scene.

 

-Dario

Link to comment
Share on other sites

  • 4 years later...

Music is a collection of coordinated sound or sounds. Making music is the process of putting sounds and tones in an order,  mp3 soundsard often combining them to create a unified composition. People who make music creatively organize sounds for a desired result, like a Beethoven symphony or one of Duke Ellington's jazz songs.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...