glenwrhodes Posted March 29, 2018 Share Posted March 29, 2018 I have an over/under stereo video that I'm playing in a scene, but for some reason the image is coming in as monoscopic 360. I suspect it's because Unity isn't properly setting the unity_StereoEyeIndex in the shader, which is needed to deteremine which part of the video to render to which eye. Is there a workaround for this? Has anyone had any luck getting this kind of thing to work? Thanks! Link to comment Share on other sites More sharing options...
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