fueldown Posted April 19, 2018 Share Posted April 19, 2018 Hi, I am trying to use the post processing stack v2 in Unity for HTC Vive Focus. When I add the Post Process Layer component on the cameras and build, I am getting a blown up sort of fish eye lensing effect as shown below : Both screenshots are taken from default camera positions. Please advise on how I can tackle this issue. Link to comment Share on other sites More sharing options...
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