rdmitchell1997 Posted May 24, 2018 Share Posted May 24, 2018 Good Morning,Sorry, this is a very specific and potentially long and confusing question but I'm hoping someone can help me.I am using 2 VIVE Trackers to create a 3D Audio AR networked VOIP application (basically have 1 tracker in the physical space as a networked player and the other tracker on the users head as I don't want to use the HMD) inside unity using UNET and the Steam VR plugin.So when I create the server and connect clients I am instantiating a Prefab object with a Tracked object script and all the 3D audio elements attached. My question is how do I now go about assigning these Tracked Objects to the Objects array inside the SteamVR_ControllerManager script upon instantiation?Thank you in advance for any help or advice given and sorry if this is a strange or confusing request. Link to comment Share on other sites More sharing options...
HackPerception Posted May 24, 2018 Share Posted May 24, 2018 , Have you looked at the Vive Input Utility? It contains device binding and management tools that may be applicable in your scenario Link to comment Share on other sites More sharing options...
rdmitchell1997 Posted May 29, 2018 Author Share Posted May 29, 2018 Hi VibrantNebula, Thank you so much I didnt know this utility existed but I have found it so useful it has fixed the problem I had come across thank you again. Robert Mitchell Link to comment Share on other sites More sharing options...
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