CSJ Posted June 11, 2018 Share Posted June 11, 2018 Hi all I am trying to get the front-facing camera feed into Unity with its Lightweight Render Pipeline enabled. The default prefab works fine in default rendering pipeline, and renders 3D content on top of the feed. It also works if I change the stereo rendering method from Multi-Pass to Single-Pass. But as soon as I assign a Lightweight Render Pipeline in the Graphics settings, the camera feed stops working and only the 3D is rendered resulting in a "solitaire-ending" like effect: https://www.geek.com/wp-content/uploads/2015/05/solitaire-retrospective-1399016667697.jpg As far as I know the LRP is only compatible with single pass. Is there any way to get front-facing camera feed with the LRP? Thanks Link to comment Share on other sites More sharing options...
liyi_zheng Posted July 4, 2018 Share Posted July 4, 2018 Does the issue you mentioned still exist in LRP 1.1.11? Link to comment Share on other sites More sharing options...
CSJ Posted July 5, 2018 Author Share Posted July 5, 2018 Yes Link to comment Share on other sites More sharing options...
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