PaulGajda Posted June 15, 2018 Posted June 15, 2018 I'm looking for a solution to tell the difference between using standard Vive controllers and Knuckles. I've looked into SteamVRController.cpp a little but what I found was only this: FName FSteamVRController::DeviceTypeName(TEXT("SteamVRController")); enum ETrackedDeviceClass{ TrackedDeviceClass_Invalid = 0, // the ID was not valid. TrackedDeviceClass_HMD = 1, // Head-Mounted Displays TrackedDeviceClass_Controller = 2, // Tracked controllers TrackedDeviceClass_GenericTracker = 3, // Generic trackers, similar to controllers TrackedDeviceClass_TrackingReference = 4, // Camera and base stations that serve as tracking reference points TrackedDeviceClass_DisplayRedirect = 5, // Accessories that aren't necessarily tracked themselves, but may redirect video output from other tracked devices}; I can clearly see that Steam VR Status app can detect difference but I don't really know how to access it or is it even possible?
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