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Unity [waveVR] prefab WVR_DeviceType_HMD pose is invalid


VRJack

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I'm having trouble (using unity 2017.3.1) Following:

 

ViveFocusHelloWorld/WaveSDK-2.0.37/2.0.37/SDK/docs/en/UnityControlCube.html

 

"Simplest sample" tutorial. The build runs on the device, but the [WaveVR] prefab doesn't initialize or access the default unity camera.

The build behaves as if the [waveVR] prefab were not present.

 

Logcat message is as follows:

 

Update() pose[0] type = WVR_DeviceType_HMD pose is invalid
Update() pose[1] type = WVR_DeviceType_Controller_Right pose is invalid
Update() pose[2] type = WVR_DeviceType_Controller_Left pose is invalid
07-05 12:58:03.607 4943-4969/com.htc.vr.samples.hellovr.unity E/svr: svrGetPredictedDisplayTime Failed: Called when not in VR mode!
svrGetPredictedHeadPose Failed: Called when not in VR mode!

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