DaKenpachi Posted July 16, 2018 Posted July 16, 2018 Hi together, I´m currently trying a sample Unreal Project with the SRWorks plugin, where I just want to view some Objekts in my working room. For easier placing, I did put a standard floor widget into my level, but I want to hide it when the "Game" starts. So I connected the "Set Actor hidden in Game" with the Event BeginPlay in the level Blueprint (see screenshots)But somehow, this event is never triggered when I start! =( Any idea why? Note that I´m new to Unreal, so the problem may not be related to the SRWorks plugin...
Jamie Posted July 18, 2018 Posted July 18, 2018 Check the "new hidden" bool .. or use the "Set Visibility" node instead
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