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How to use the DLC api?


shapesim

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Posted

It's not clear what to do according to this

https://developer.viveport.com/documents/viveport-dlc-guide.pdf

 

If my first DLC is in a folder GameDLC1, second DLC in GameDLC2, and named 'Map1' and 'Map2' respectively on Viveport

 

should I copy the folders to

C:\ProgramData\HTC\Vive\ViveApps\{APP_ID}\{VERSION}\GameDLC1

C:\ProgramData\HTC\Vive\ViveApps\{APP_ID}\{VERSION}\GameDLC2

or

C:\ProgramData\HTC\Vive\ViveApps\{APP_ID}\{VERSION}\Map1

C:\ProgramData\HTC\Vive\ViveApps\{APP_ID}\{VERSION}\Map2

?

 

 

 

Thanks

Posted

, which engine are you using and how are you implementing DLC? This path will vary by engine and implementation strategy hence why the instructions only guide you to list the respective DLC assets path in a generic fashion. 

 

If your engine is configured to expect the assets to be in \GameDLC1 & \GameDLC2 then they should be there respectively to test the implementation. As you can see in the examples, the Viveport "title" on the documentation example is "DLC_Test" but the assets are housed in "DLC_Folder". I will have someone from this team pop into this thread and verify that my answer is correct. 

Posted

Hello shapesim: 

 

If the submitting asset of your DLC package is packed as a folder structure , like  \GameDLC1\xxx or \Map1\xxxx, then you should copy the assets to 

C:\ProgramData\HTC\Vive\ViveApps\{APP_ID}\{VERSION}\GameDLC1 or 

C:\ProgramData\HTC\Vive\ViveApps\{APP_ID}\{VERSION}\Map1. 

Otherwise, it should be in C:\ProgramData\HTC\Vive\ViveApps\{APP_ID}\{VERSION}\

 

-Yaking

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