gcostantini Posted August 27, 2018 Share Posted August 27, 2018 When using the Unreal example I am getting tons of LogTemp and LogHMD warnings. LogTemp: Warning: [ViveSR] Update DISTORTED Error 1 LogHMD: Warning: SteamVR Compositor had an error on present (108) Looking in ViveSR_DualCameraImageCapture.cpp ViveSR_DualCameraImageCapture::UpdateDistortedImage() Line 181 The following lines are returing a result of 1 which is INVAILD_INPUT The snippit of code is returning iveSR_GetMultiDataSize and iveSR_GetMultiData is returing INVAILD_INPUT if (!InitialDistortedPtrSize) { result = ViveSR_GetMultiDataSize(sr_module_id, DataInfoDistorted, NUM_DATA_DISTORTED); InitialDistortedPtrSize = result == ViveSR::SR_Error::WORK; } result = ViveSR_GetMultiData(sr_module_id, DataInfoDistorted, NUM_DATA_DISTORTED); if (result == ViveSR::SR_Error::WORK) { DistortedPoseLeft = FMatrix( FPlane(RawDistortedPoseLeft[0], RawDistortedPoseLeft[4], RawDistortedPoseLeft[8], RawDistortedPoseLeft[12]), FPlane(RawDistortedPoseLeft[1], RawDistortedPoseLeft[5], RawDistortedPoseLeft[9], RawDistortedPoseLeft[13]), FPlane(RawDistortedPoseLeft[2], RawDistortedPoseLeft[6], RawDistortedPoseLeft[10], RawDistortedPoseLeft[14]), FPlane(RawDistortedPoseLeft[3], RawDistortedPoseLeft[7], RawDistortedPoseLeft[11], RawDistortedPoseLeft[15])); } else { UE_LOG(LogTemp, Warning, TEXT("[ViveSR] Update DISTORTED Error %d"), result); } Link to comment Share on other sites More sharing options...
dario Posted August 27, 2018 Share Posted August 27, 2018 Did you try running with the SteamVR (non-beta) runtine? If not please try it as we're investigating a new issue introduced with the beta branch. best, Dario Link to comment Share on other sites More sharing options...
dario Posted August 27, 2018 Share Posted August 27, 2018 Did you try running with the SteamVR (non-beta) runtine? If not please try it as we're investigating a new issue introduced with the beta branch. best, Dario Link to comment Share on other sites More sharing options...
gcostantini Posted August 27, 2018 Author Share Posted August 27, 2018 Hi Dario, I just got it running with the SteamVR non-beta and those Logs went away except for the LogHMD: Warning: SteamVR Compositor had an error on present and now I am getting a the following log LogTemp: Warning: [ViveSR] Update DEPTH Error 1. Using the Experence Unreal I am not getting any DepthImage or DynamicMeshing generated at all ? Are there a few more steps I need to do to get this running ? I feel like I am almost there... Link to comment Share on other sites More sharing options...
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