gcostantini Posted August 27, 2018 Posted August 27, 2018 When using the Unreal example I am getting tons of LogTemp and LogHMD warnings. LogTemp: Warning: [ViveSR] Update DISTORTED Error 1 LogHMD: Warning: SteamVR Compositor had an error on present (108) Looking in ViveSR_DualCameraImageCapture.cpp ViveSR_DualCameraImageCapture::UpdateDistortedImage() Line 181 The following lines are returing a result of 1 which is INVAILD_INPUT The snippit of code is returning iveSR_GetMultiDataSize and iveSR_GetMultiData is returing INVAILD_INPUT if (!InitialDistortedPtrSize) { result = ViveSR_GetMultiDataSize(sr_module_id, DataInfoDistorted, NUM_DATA_DISTORTED); InitialDistortedPtrSize = result == ViveSR::SR_Error::WORK; } result = ViveSR_GetMultiData(sr_module_id, DataInfoDistorted, NUM_DATA_DISTORTED); if (result == ViveSR::SR_Error::WORK) { DistortedPoseLeft = FMatrix( FPlane(RawDistortedPoseLeft[0], RawDistortedPoseLeft[4], RawDistortedPoseLeft[8], RawDistortedPoseLeft[12]), FPlane(RawDistortedPoseLeft[1], RawDistortedPoseLeft[5], RawDistortedPoseLeft[9], RawDistortedPoseLeft[13]), FPlane(RawDistortedPoseLeft[2], RawDistortedPoseLeft[6], RawDistortedPoseLeft[10], RawDistortedPoseLeft[14]), FPlane(RawDistortedPoseLeft[3], RawDistortedPoseLeft[7], RawDistortedPoseLeft[11], RawDistortedPoseLeft[15])); } else { UE_LOG(LogTemp, Warning, TEXT("[ViveSR] Update DISTORTED Error %d"), result); }
dario Posted August 27, 2018 Posted August 27, 2018 Did you try running with the SteamVR (non-beta) runtine? If not please try it as we're investigating a new issue introduced with the beta branch. best, Dario
dario Posted August 27, 2018 Posted August 27, 2018 Did you try running with the SteamVR (non-beta) runtine? If not please try it as we're investigating a new issue introduced with the beta branch. best, Dario
gcostantini Posted August 27, 2018 Author Posted August 27, 2018 Hi Dario, I just got it running with the SteamVR non-beta and those Logs went away except for the LogHMD: Warning: SteamVR Compositor had an error on present and now I am getting a the following log LogTemp: Warning: [ViveSR] Update DEPTH Error 1. Using the Experence Unreal I am not getting any DepthImage or DynamicMeshing generated at all ? Are there a few more steps I need to do to get this running ? I feel like I am almost there...
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