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[ViveSR] Update DISTORTED Error 1


gcostantini

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Posted

When using the Unreal example I am getting tons of LogTemp and LogHMD warnings.

 

LogTemp: Warning: [ViveSR] Update DISTORTED Error 1
LogHMD: Warning: SteamVR Compositor had an error on present (108)

 

Looking in ViveSR_DualCameraImageCapture.cpp ViveSR_DualCameraImageCapture::UpdateDistortedImage() Line 181 The following lines are returing a result of  1 which is INVAILD_INPUT

 

The snippit of code is returning iveSR_GetMultiDataSize and iveSR_GetMultiData is returing INVAILD_INPUT

if (!InitialDistortedPtrSize) {
result = ViveSR_GetMultiDataSize(sr_module_id, DataInfoDistorted, NUM_DATA_DISTORTED);
InitialDistortedPtrSize = result == ViveSR::SR_Error::WORK;
}

result = ViveSR_GetMultiData(sr_module_id, DataInfoDistorted, NUM_DATA_DISTORTED);
if (result == ViveSR::SR_Error::WORK)
{
DistortedPoseLeft = FMatrix(
FPlane(RawDistortedPoseLeft[0], RawDistortedPoseLeft[4], RawDistortedPoseLeft[8], RawDistortedPoseLeft[12]),
FPlane(RawDistortedPoseLeft[1], RawDistortedPoseLeft[5], RawDistortedPoseLeft[9], RawDistortedPoseLeft[13]),
FPlane(RawDistortedPoseLeft[2], RawDistortedPoseLeft[6], RawDistortedPoseLeft[10], RawDistortedPoseLeft[14]),
FPlane(RawDistortedPoseLeft[3], RawDistortedPoseLeft[7], RawDistortedPoseLeft[11], RawDistortedPoseLeft[15]));
}
else
{
UE_LOG(LogTemp, Warning, TEXT("[ViveSR] Update DISTORTED Error %d"), result);
}

 

 

 

 

Posted

Did you try running with the SteamVR (non-beta) runtine?  If not please try it as we're investigating a new issue introduced with the beta branch.

 

best,

Dario

Posted

Did you try running with the SteamVR (non-beta) runtine?  If not please try it as we're investigating a new issue introduced with the beta branch.

 

best,

Dario

Posted

Hi Dario, I just got it running with the SteamVR non-beta and those Logs went away except for the LogHMD: Warning:  SteamVR Compositor had an error on present and now I am getting a the following log

 

LogTemp: Warning: [ViveSR] Update DEPTH Error 1.

 

Using the Experence Unreal I am not getting any DepthImage or DynamicMeshing generated at all ? Are there a few more steps I need to do to get this running ? I feel like I am almost there...

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