gcostantini Posted August 28, 2018 Share Posted August 28, 2018 Thank you everyone for all your help. I have gotten SRWork up and running in Unreal very cool and very excited. My only issue is that the Camera feed is looking like a mix of tron and the greenish tint from the Matrix. Is there a Material or something I have to toggle to get the camera to represent the RGB space instead of tron space =) ? Link to comment Share on other sites More sharing options...
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