gcostantini Posted August 28, 2018 Share Posted August 28, 2018 Thank you everyone for all your help. I have gotten SRWork up and running in Unreal very cool and very excited. My only issue is that the Camera feed is looking like a mix of tron and the greenish tint from the Matrix. Is there a Material or something I have to toggle to get the camera to represent the RGB space instead of tron space =) ? Link to comment Share on other sites More sharing options...
liyi_zheng Posted August 29, 2018 Share Posted August 29, 2018 Was the color correct in sample.level? If red area looks like blue and blue area looks like red, please convert RGB to BGR by "Material Expression Custom" in your material. attached shows how undistortedMaterialLeft works. Link to comment Share on other sites More sharing options...
DaKenpachi Posted August 29, 2018 Share Posted August 29, 2018 Or maybe it´s the chaperone overlay, if you are not inside the VR space you setup in SteamVR ;) Thats the third option in the SteamVR camera settings. I have unchecked it since in an AR Application you dont need an overlay of the outer world: Link to comment Share on other sites More sharing options...
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