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Unreal Camera Feed Green Tron Color


gcostantini
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Thank you everyone for all your help. I have gotten SRWork up and running in Unreal very cool and very excited. My only issue is that the Camera feed is looking like a mix of tron and the greenish tint from the Matrix. Is there a Material or something I have to toggle to get the camera to represent the RGB space instead of tron space =) ?

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Or maybe it´s the chaperone overlay, if you are not inside the VR space you setup in SteamVR ;)


Thats the third option in the SteamVR camera settings. I have unchecked it since in an AR Application you dont need an overlay of the outer world:

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