YeBOiiii Posted October 28, 2018 Share Posted October 28, 2018 I bought the game virtual virtual reality, and the "chaperone bounds" doesn't show up when i'm playing wich in my opinion is pretty bad. So I would like a refund. Thanks! Link to comment Share on other sites More sharing options...
HackPerception Posted October 29, 2018 Share Posted October 29, 2018 , I am starting a support ticket with the email address that's associated with your forum account. This is confusing - Within SteamVR ecosystem - the application is never responsible for generating the chaparone bounds; it's entirely done at the SteamVR compositor level. Can you please verify what your local chaparone settings are within SteamVR's in-HMD settings page? I played on this build all weekend and had no issues with the chaparone system and have tested it on a few other machines to the same result. Here is a 3rd party guide that covers these settings. Link to comment Share on other sites More sharing options...
YeBOiiii Posted October 30, 2018 Author Share Posted October 30, 2018 So i've tried enabeling the chaperone bounds via steam vr and they worked for like 10 seconds and then dissapeared. I don't really know what to do else than that. Link to comment Share on other sites More sharing options...
HackPerception Posted October 30, 2018 Share Posted October 30, 2018 , we're confused about this. When you are playing around with chaperone settings, it will show the chaperones for a brief time (~10 seconds) to allow you to see your changes in effect. The chaperones are not designed to be always on - that would be very distracting and would ruin immersion. They're only designed to turn on when you approach the edge of your playspace. Them being invisible when you're in the center of the room is 100% normal and ideal. Can you report by if they work as expected when you approach the edge of the play space using the beginner or intermdate setting with the opacity turned up? You can click the "floor bounds always on" to be able to see the outline of the room at all times but using the standard dashboards you cannot keep the chaperones themselves always on. I think the link I tried to post above was broken - this was the guide I was referring to: https://www.vrheads.com/how-customize-htc-vives-chaperone-steamvr Link to comment Share on other sites More sharing options...
YeBOiiii Posted October 30, 2018 Author Share Posted October 30, 2018 Oh, yeah that's the problem, I think I missunderstood you. When I approach the edge of my play area the chaperone bounds doesn't show up. I have my settings on beginner and opacity turned to 100% (because you can't trust your guests). Link to comment Share on other sites More sharing options...
HackPerception Posted October 30, 2018 Share Posted October 30, 2018 , Do you see the room boundaries at all? Where are they with "floor bounds always on" in relation to the anticipated playspace. My first guess would be that you're room setup profile is incorrect and would recommend redoing roomsetup. Link to comment Share on other sites More sharing options...
YeBOiiii Posted October 30, 2018 Author Share Posted October 30, 2018 I tried again and I can see that two walls only show up after I go trough them. That happends always, but sometimes it happends too my other walls too. And the floor bound always on thing works. Link to comment Share on other sites More sharing options...
Synthesis Posted October 30, 2018 Share Posted October 30, 2018 Have you already tried re-drawing the boundaries during room set up?Thank you, -John C Link to comment Share on other sites More sharing options...
YeBOiiii Posted October 30, 2018 Author Share Posted October 30, 2018 Yes Link to comment Share on other sites More sharing options...
Synthesis Posted October 30, 2018 Share Posted October 30, 2018 Does it show up correctly in other titles? And you've tried switching it to always-on, correct?Thanks, -John C Link to comment Share on other sites More sharing options...
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