mender Posted November 15, 2018 Share Posted November 15, 2018 I've been porting my Vive app to the Vive Focus using the Wave SDK, and I occasionally see a problem where the Focus's tracking goes all over the place while the app is under a bit more load (specifically while loading a video from the internal storage). Typically, the tracking will start to drift a bit and then completely glitch out and dump be some 50 metres from the origin saying that I went out of bounds. Taking the headset off and putting it back on re-establishes correct tracking. I haven't been able to find anything about this via google (it just brings up tracking issues with the regular Vive), so I was wondering whether anyone has experienced similar issues or whether that's just a known thing I need to work around? I'm using Unity (currently on 2018.2.5f) and I'm seeing this issue with both the 2.1.0 and 2.1.8 SDK versions. Link to comment Share on other sites More sharing options...
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