junpun95 Posted November 26, 2018 Share Posted November 26, 2018 Hi everyone, I am working on a project that requires HTC ViveTracker on Unity (version 2018.1.1f1). Somehow, the position data received from the vive tracker is not the same as the hmd (the position is somehow offseted). This means that in the play mode, the tracked object (using the vive tracker) is very far away from the HMD. Does anyone know how to fix this? I have also updated all of the firmwares (base stations and tracker) to the latest. Link to comment Share on other sites More sharing options...
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