ZealousAppex Posted January 4, 2019 Share Posted January 4, 2019 I'm confused, I've read that the new update supports camera tracking of the 3DOF controller to enabling 6DOF. Is this true and how can I activate and run it in Unity? Link to comment Share on other sites More sharing options...
Tony PH Lin Posted January 7, 2019 Share Posted January 7, 2019 Hi , Could you share the source of detail new update you mentioned? Do you mean System Update we released recently? Or any news that you heard from this CES 2019? Thanks. Link to comment Share on other sites More sharing options...
ZealousAppex Posted January 7, 2019 Author Share Posted January 7, 2019 A few places but here is one: "HTC released the first major software overhaul for the Vive Focus standalone VR headset. The new update includes several new features, such as smartphone integration, 6-DoF (degrees of freedom) controller support, and improved expandable storage support." https://www.tomshardware.co.uk/vive-focus-system-update-2.0,news-58482.html Link to comment Share on other sites More sharing options...
thealgo1234 Posted January 7, 2019 Share Posted January 7, 2019 I guess that 6dof controller update was possibly support for upcoming controllers (rather than utilising the 3dof controller with camera to emulate 6dof). Looking forward to the 3dof-6dof update if/when it comes out Link to comment Share on other sites More sharing options...
Tony PH Lin Posted January 8, 2019 Share Posted January 8, 2019 Hi , This is the technology prototype we were trying half years ago, and we do have more good news to share regarding to 6Dof solution. You might refer latest news update recently from CES. http://community.viveport.com/t5/Vive-Wave-SDK/Focus-6DoF-Controllers-Solutions-at-CES-2019/m-p/27408#M1629 In addition, HTC has significant press release and technology unveil for Vive in CES. Please check it out from the media. Thanks. Link to comment Share on other sites More sharing options...
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