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Vive Tracker Positional Reading Issue in UNITY


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Recently I received the latest version of vive tracker I purchased and I have been consistantly having an issue: The positional reading(x,y,z coordinates) of the tracker shown in UNITY enviroment are randomly floating around, sometimes up to 10mm while the tracker is not physically moving at all in the real world(taking a close look into the tracker's avatar in UNITY, it is actually floating around). However, the two VIVE controllers do not have the same issue and their positional readings are steady and accurate. I wonder what could be the cause of this problem and if there is a solution for it?


By the way, my base stations and controllers are all 1.0 version while the tracker is 2.0 version(blue vive symbol), I wonder if the compatability between versions could contribute to the issue?

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