chengnay Posted March 8, 2019 Share Posted March 8, 2019 Taking VIU's example 1(UGUI), to guide developers how to change the VivePointer's reticle model and color. In VivePointer prefab(same for ViveCurvePointers), there are Left and Right gameObjects. Each one of them contains a Reticle gameObject. In the Red box above is where developer can change the shape of the reticle. In the Yellow box above is where developer can change the color of the reticle. By clicking the dot next to the Sphere, developer can change to other types of models(Mesh). By clicking on the dot next to Reticle, developer can change to other types of color(Material). To add new color Material of your own, you can simply right click the mouse button and select Material then rename it to ReticleBlue. Adjust Main Maps settings to the above. To be continued... Link to comment Share on other sites More sharing options...
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