Jump to content
Happy Holidays! Limited Staff Responses: 1/20 - 1/31 ×

Bypassing SteamVR input action mapping


ignitevr
 Share

Recommended Posts

Hi I am using the POGO Pins for Vive Tracker to fire off some custom buttons that I made. 

I tried using the SteamVR input action mapping method and it works..... as long as steam is online. 

However I would like to be able to use it even if Steam is not on. Will using the Vive Input Utility help me?

Previously we just use the old SteamVR 1.X plugin and convert the trackers to controllers, but that method is no longer viable with the new Trackers 2.0, so I am looking for an updated solution to using the POGO pins of the Vive Tracker in a more enterprise friendly way. 

Thanks.

  

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...