PAKNEKO Posted April 25, 2019 Posted April 25, 2019 Hi! I tried using the Sample Scenes from the VIU, but unfortunately they are not wokring with the included 3DOF Controller. The Controller is visible, but Input is not working at all. DO you ahve an idea how to achieve this or what could be at fault?
VIVE_chengnay Posted April 26, 2019 Posted April 26, 2019 , could you provide below information? 1. Which version of VIU? 2. Which version of WaveVR SDK? 3. Which version of Focus rom? 4. Did you use left-handed mode?
PAKNEKO Posted May 8, 2019 Author Posted May 8, 2019 VIU: 1.10.3.0 WAVEVR: 3.0.2 ROM: 1.69.623.3 No Left-handed Mode I'm using a Finch Dash A9D8
VIVE_chengnay Posted May 9, 2019 Posted May 9, 2019 Can you update your VIU to the latest version (v1.10.4) from asset store? I already fixed this issue. Let me know if you have more questions, thanks!
PAKNEKO Posted May 9, 2019 Author Posted May 9, 2019 I updated the VIU Asset and got this error in the console: Assets\HTC.UnityPlugin\VRModule\Modules\WaveVRModule.cs(104,91): error CS0117: 'WaveVR_ControllerLoader.ControllerHand' does not contain a definition for 'Controller_Right
PAKNEKO Posted May 9, 2019 Author Posted May 9, 2019 I updated the VIU asset and got this errors in the console Assets\HTC.UnityPlugin\VRModule\Modules\WaveVRModule.cs(123,95): error CS0117: 'WaveVR_ControllerLoader.ControllerHand' does not contain a definition for 'Controller_Right' also for (104,91) and (127,95) (Controller_Left) Can i safely interchange it with Dominant/Non_Dominant ?
VIVE_chengnay Posted May 10, 2019 Posted May 10, 2019 If you have the right version (v3.0.2) of WaveVR SDK imported, you shouldn't have gotten the error for Controller_Right and Controller_Left. Can you try following steps to see if you can fix the error, 1. Go to Edit > Preferences > VIU Settings 2. Check the version of VIU, whether it says "v1.10.4"? 3. Click on “Repair Define Symbols” button If this doesn't fix your issue, can you check your "Scripting Define Symbols", 1. Go to File > Build Settings > Player Settings 2. Under "Other Settings", check "Scripting Define Symbols” field 3. If you import the right version (v3.0.2) of WaveVR SDK, you should have "VIU_WAVEVR_3_0_0_OR_NEWER" Let me know if you can't resolve the issue. Please don't just interchange the value with Dominant/Non_Dominant.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.